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Delivering Apps to Mobile Devices via Remote Pixel Projection is a Terrible Idea

The use of remote pixel projection technology to view Win32 apps on mobile devices should be considered nothing more than an interim workaround.

What’s the fastest way to move Win32 desktop apps to mobile devices? Don’t feel bad if you chose a remote desktop or screen sharing technology to project PC desktops to smartphones or tablets. This happened decades earlier when companies migrated from 3270 terminal emulation to PC apps. Lots of screen scraping took place to avoid large rewrites.

If you’ve tried various remote desktop technologies on smartphones, you found yourself doing a lot of pinching, zooming, panning and scrolling to accomplish simple tasks. The intermittent nature of wireless data networks results in a frustrating experience. A lack of offline capabilities leads to application errors and possible data loss. Nonexistent integration with essential smartphone sensors leaves employees without the contextual experiences they expect. Obviously, tablets fare much better due to larger screen sizes that more closely match the desktops they’re trying to render. When paired with corporate Wi-Fi, this delivers the least-bad remote experience. The tablet + Wi-Fi scenario is the best compromise for large apps that are difficult to migrate or third-party apps that are out of your control. In limited scenarios where sensitive corporate data is not allowed on a device, remote desktop technologies keep your device free of data. For everything else, remote pixel projection should be a short pause on the road to complete mobile migration.

Reduce risk to your business by using remote pixel technologies in situations where sensitive data cannot be securely moved to a mobile device. Is your company taking a pass on employee productivity by not migrating legacy desktop applications to mobile apps?

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