Archives For Silverlight

The profound effects of the Consumerization of IT (CoIT) is blurring the lines between consumers and the enterprise.  The fact that virtually every type of mobile device is now a candidate to make employees productive means that cross-platform, enabling technologies are a must.  Luckily, Microsoft has brought the power to synchronize data with either SQL Server on-premise or SQL Azure in the cloud to the world of mobility.  If you’ve ever synched the music on your iPhone with iTunes, the calendar on your Android device with Gmail, or the Outlook email on your Windows Phone with Exchange, then you understand the importance of sync.  In my experience architecting and building enterprise mobile apps for the world’s largest organizations over the last decade, data sync has always been a critical ingredient.

The new Sync Framework Toolkit found on MSDN builds on the existing Sync Framework 2.1′s ability to create disconnected applications, making it easier to expose data for synchronization to apps running on any client platform.  Where Sync Framework 2.1 required clients to be based on Windows, this free toolkit allows other Microsoft platforms to be used for offline clients such as Silverlight, Windows Phone 7, Windows Mobile, Windows Embedded Handheld, and new Windows Slates.   Additionally, non-Microsoft platforms such as iPhones, iPads, Android phones and tablets, Blackberries and browsers supporting HTML5 are all first-class sync citizens.  The secret is that we no longer require the installation of the Sync Framework runtime on client devices.  When coupled with use of an open protocol like OData for data transport, no platform or programming language is prevented from synchronizing data with our on-premise and cloud databases.  When the data arrives on your device, you can serialize it as JSON, or insert it into SQL Server Compact or SQLite depending on your platform preferences.

The Sync Framework Toolkit provides all the features enabled by theSync Framework 4.0 October 2010 CTP.  We are releasing the toolkit as source code samples on MSDN with the source code utilizing Sync Framework 2.1.  Source code provides the flexibility to customize or extend the capabilities we have provided to suit your specific requirements. The client-side source code in the package is released under the Apache 2.0 license and the server-side source code under the MS-LPL license.  The Sync Framework 2.1 is fully supported by Microsoft and the mobile-enabling source code is yours to use, build upon, and support for the apps you create.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Now some of you might be wondering why you would use a sync technology to move data rather than SOAP or REST web services.  The reason has to do with performance and bandwidth efficiency.  Using SOA, one would retrieve all the data needed to the device in order to see what has changed in SQL Server.  The same goes for uploading data.  Using the Sync Framework Toolkit, only the changes, or deltas, are transmitted over the air.  The boosts performance and reduces bandwidth usage which saves time and money in a world of congested mobile data networks with capped mobile data plans.  You also get a feature called batching, which breaks up the data sent over wireless networks into manageable pieces.  This not only prevents you from blowing out your limited bandwidth, but it also keeps you from using too much RAM memory both on the server and your memory-constrained mobile device.  When combined with conflict resolution and advanced filtering, I’m sold!

I think you’ll find the Sync Framework Toolkit to be an immensely valuable component of your MEAP solutions for the enterprise as well as the ones you build for consumers.

Keep Synching,

Rob

 

In this week’s scenario, I’ll illustrate how Windows Phone utilizes many of Gartner’s Mobile Enterprise Application Platform Critical Capabilities to connect to Microsoft’s Cloud services in Azure

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In this week’s scenario, I’ll illustrate how Windows Phone utilizes many of Gartner’s Critical Capabilities to connect to Microsoft’s On-Premise infrastructure.

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Beyond developing apps and games with Silverlight and XNA, take advantage of the new emulator to view and test your new HTML5 websites.

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Looking back over the last 6 months of this series of articles, you’ve created wireless-efficient WCF REST + JSON Web Services in Azure to download data from SQL Azure tables to Windows Phone.  You’ve maintained in-memory collections of objects in your own local NoSQL object cache.  You’ve used LINQ to query those collections and bind results to various Silverlight UI elements.  You’ve even serialized those collections to Isolated Storage using memory-efficient JSON.  So what’s left to do?
Oh yeah, I guess you might want to know how to upload an object full to data back to a WCF Web Service in Azure.  In order to keep this article simple and to-the-point, I’m going to work with a basic Submarine object and show you how to fill it with data and upload it from a Windows Phone or Slate to a WCF REST + JSON Web Service.  Let’s take a look at this object:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;
namespace Models
{
[DataContract()]
public class Submarine
{
[DataMember()]
public int Id { get; set; }
[DataMember()]
public string Name { get; set; }
}
}
It includes just an integer data type called Id, and a string called Name.  As in previous articles before, its decorated with a [DataContract()] and two [DataMember()]s to allow .NET serialization to do its thing.  So the next thing we need to do is create and populate this Submarine object with data, serialize it as JSON, and send it on its way using WebClient.
Below is the method and its callback that accomplishes this:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using Microsoft.Phone.Controls;
using System.IO;
using System.Runtime.Serialization.Json;
using System.Text;
private void AddSubmarine()
{
Uri uri = new Uri(“
http://127.0.0.1:81/SubService.svc/AddSubmarine”);
Models.Submarine submarine = new Models.Submarine() { Id = 3, Name = “Seawolf” };
DataContractJsonSerializer ser = new DataContractJsonSerializer(typeof(Models.Submarine));
MemoryStream mem = new MemoryStream();
ser.WriteObject(mem, submarine);
string data = Encoding.UTF8.GetString(mem.ToArray(), 0, (int)mem.Length);
WebClient webClient = new WebClient();
webClient.UploadStringCompleted += new UploadStringCompletedEventHandler(webClient _UploadStringCompleted);
webClient.Headers["Content-type"] = “application/json”;
webClient.Encoding = Encoding.UTF8;
webClient.UploadStringAsync(uri, “POST”, data);
}
void webClient_UploadStringCompleted(object sender, UploadStringCompletedEventArgs e)
{
var x = e.Result;
}
As you can see above, I point the URI at a WCF Service called SubService.svc/AddSubmarine.  How RESTful.  Next, I create an instance of the Submarine object, give it an Id of 3 and the Name Seawolf.  I then use the same DataContractJsonSerializer I’ve been using in all the other articles to serialize the Submarine object to a JSON representation.  Using the MemoryStream, I write the JSON to a stream and then artfully turn it into a string.  Last but not least, I instantiate a new WebClient object, create an event handler for a callback, and upload the stringified Submarine object to the WCF Service.
So where did I upload the Submarine object to?
It takes two to Mango, so let’s take a look.  For starters, it goes without saying that every WCF Service starts with an Interface.  This one is called ISubService.cs:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Text;
namespace DataSync
{
[ServiceContract]
public interface ISubService
{
[OperationContract]
[WebInvoke(UriTemplate = "/AddSubmarine", BodyStyle = WebMessageBodyStyle.Bare, RequestFormat = WebMessageFormat.Json, ResponseFormat = WebMessageFormat.Json, Method = "POST")]
bool AddSubmarine(Models.Submarine sub);
}
}
Unlike previous articles where I had you download data with WebGet, this time I’m using WebInvoke to denote that a PUT, POST, or DELETE HTTP Verb is being used with our REST service.  The UriTemplate gives you the RESTful /AddSubmarine, and I added the Method = “POST” for good measure.  Keep in mind that you’ll need the exact same Submarine class on the server that you had on your Windows Phone to make all this work.
Let’s see what we get when we Implement this Interface:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Text;
using Microsoft.WindowsAzure;
using Microsoft.WindowsAzure.Diagnostics;
using Microsoft.WindowsAzure.ServiceRuntime;
using Microsoft.WindowsAzure.StorageClient;
using System.Configuration;
using System.Xml.Serialization;
using System.IO;
namespace DataSync
{
public class SubService : ISubService
{
public SubService()
{

}

public bool AddSubmarine(Models.Submarine submarine)
{
try
{
if (submarine != null)
{
//Do something with your Deserialized .NET Submarine Object
//… = submarine.Id
//… = submarine.Name
return true;
}
else
{
return false;
}
}
catch
{
return false;
}
}
}
}
Here we end up with SubService.svc with the simple AddSubmarine method where you pass in a Submarine object as a parameter.  What you do with this object, I’ll leave to you.  Some might be tempted to INSERT it into SQL Azure.  I’d prefer that you drop it into an Azure Queue and have a Worker Role do the INSERTing later so you can stay loosely-coupled.  Just in case you need a refresher on a REST-based Web.config file, here’s one below:
<?xml version=”1.0″?>
<configuration>
<!–  To collect diagnostic traces, uncomment the section below.
To persist the traces to storage, update the DiagnosticsConnectionString setting with your storage credentials.
To avoid performance degradation, remember to disable tracing on production deployments.
<system.diagnostics>
<sharedListeners>
<add name=”AzureLocalStorage” type=”DataSync.AzureLocalStorageTraceListener, DataSync”/>
</sharedListeners>
<sources>
<source name=”System.ServiceModel” switchValue=”Verbose, ActivityTracing”>
<listeners>
<add name=”AzureLocalStorage”/>
</listeners>
</source>
<source name=”System.ServiceModel.MessageLogging” switchValue=”Verbose”>
<listeners>
<add name=”AzureLocalStorage”/>
</listeners>
</source>
</sources>
</system.diagnostics> –>
<system.diagnostics>
<trace>
<listeners>
<add type=”Microsoft.WindowsAzure.Diagnostics.DiagnosticMonitorTraceListener, Microsoft.WindowsAzure.Diagnostics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35″
name=”AzureDiagnostics”>
<filter type=”" />
</add>
</listeners>
</trace>
</system.diagnostics>
<system.web>
<compilation debug=”true” targetFramework=”4.0″ />
</system.web>
<!–Add Connection Strings–>
<connectionStrings>

</connectionStrings>

<system.serviceModel>
<behaviors>
<serviceBehaviors>
<behavior>
<!– To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment –>
<serviceMetadata httpGetEnabled=”true”/>
<!– To receive exception details in faults for debugging purposes, set the value below to true.  Set to false before deployment to avoid disclosing exception information –>
<serviceDebug includeExceptionDetailInFaults=”false”/>
</behavior>
</serviceBehaviors>
<!–Add REST Endpoint Behavior–>
<endpointBehaviors>
<behavior name=”REST”>
<webHttp />
</behavior>
</endpointBehaviors>
</behaviors>
<!–Add Service with webHttpBinding–>
<services>
<service name=”DataSync.SubService”>
<endpoint address=”" behaviorConfiguration=”REST” binding=”webHttpBinding”
contract=”DataSync.ISubService” />
</service>
</services>
<serviceHostingEnvironment aspNetCompatibilityEnabled=”true” multipleSiteBindingsEnabled=”true” />
<!–<serviceHostingEnvironment multipleSiteBindingsEnabled=”true” />–>
</system.serviceModel>
<system.webServer>
<modules runAllManagedModulesForAllRequests=”true”/>
</system.webServer>
</configuration>
This Web.Config gives you the webHttpBinding you’re looking for to do a REST service.  I even left you a spot to add your own database or Azure storage connection strings.
This article wraps up the Windows Phone 7 Line of Business App Dev series that I’ve been delivering to you since last September.  Who knew I would make fun of OData or have you create your own NoSQL database to run on your phone along the way?  I think I actually wrote the first article in this series from a hotel room in Nantes, France.
But have no fear, this isn’t the end.
In preparation for Tech Ed 2010 North America coming up on May 16th in Atlanta, I’ve been building the next-gen, super-fast, super-scalable Azure architecture designed for mobile devices roaming on wireless data networks.  I’ve spent the last decade building the world’s largest and most scalable mobile infrastructures for Microsoft’s wonderful global customers.  Now it’s time to make the jump from supporting enterprise-level scalability to the much bigger consumer-level scalability.
Yes, I’m talking millions of devices.
No, you won’t have to recreate Facebook’s servers, NoSQL, Memcache, or Hadoop infrastructure to make it happen.  I’m going to show you how to make it happen with Azure in just two weeks so I’m looking forward to seeing everyone in Atlanta in two weeks.
Keep coding,
Rob